You may be confused so let me go through some things. Create a new "Shape" by right clicking on Shape Set and go to "Add" > "Block List". STEP 6: Re-open the mod tool and click on /Objects/Database/ShapeSets/example.shapeset (you can rename this by right clicking) to open the file in the mod tool. We're going to use these 512x512 texture files.įor more in-depth information about textures in Scrap Mechanic see How to Make Textures for Scrap Mechanic STEP 5: Now let's put the textures we want for our new block mod in the Textures folder Located here: Objects > Textures STEP 4: Open the folder by clicking "File" > "Open Folder" make sure to click "File" in the file explorer window. If you want you can delete the following files by right clicking on each item: /Effect/Database/EffectSets/example.json, /Particles/particles.json, /Objects/Database/rotationsets.rotationset. Double clicking on the tabs will expand them, showing the files related to the category under them. This is how you will be able to manage what is in your mod. STEP 3: After pressing "Ok" your screen should look like this. STEP 2: Type in a name for your mod and press "Ok". Then press "File" > "New Mod" > "Blocks & Parts" which creates a new Blocks and Parts mod. STEP 1: Launch the "Scrap Mechanic Mod Tool". 6 Interactive Part List Functions (OUTDATED).3 How to Make Textures for Scrap Mechanic.1 How to Make a Basic Building Block Mod.
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